GCC / MENA September 2026 7 min read

How Schools and Universities in the GCC Are Building Esports Programmes

Across the GCC, the question facing most principals and deans is no longer whether esports belongs inside an institution. It is what a serious programme should look like once that decision has been made. Esports programmes in the GCC have moved quickly from informal lunchtime clubs into something boards now ask about by name, and the institutions doing it well look noticeably different from the ones running on enthusiasm alone.

This is a practical guide for anyone in the region who has been handed the job. It covers why the Gulf moved early, what the regional picture does and does not mean for a single school or university, the four decisions that need to be settled before launch, and how to plan a season around the academic year that actually exists here rather than the one competition organisers assume.

Why the Gulf moved early on esports

Two things happened at roughly the same time.

The first was policy. National economic diversification plans across Saudi Arabia and the UAE named gaming and esports as a sector to grow, sitting alongside media, tourism and technology. That gave the category official standing. It stopped being a hobby that leadership tolerated and became part of a stated national direction.

The second was demographics. The Gulf has unusually young populations, very high smartphone and console ownership, and strong domestic internet infrastructure. Competitive play is already normal behaviour for a large share of students, and it was normal well before any institution built a programme around it.

The practical consequence for a principal or a dean is that the argument you have to win has changed. In many other markets the first hurdle is convincing leadership that esports is a real activity worth institutional time. In the GCC that hurdle is mostly gone. The question you will be asked instead is sharper and harder. Is our version of it any good.

What the regional picture means for a single institution

The national-level attention is genuinely useful. It makes the budget conversation easier, it makes parents less sceptical, and it gives the programme a story that connects to something larger than the school.

It is also slightly misleading, because the visible layer of the regional sector is professional. Arenas, broadcasts, prize competitions, career players. That layer is not what a school or a university is building, and confusing the two is the most common early mistake in the region.

An institution is building a co-curricular programme. It has a roster, a schedule, a named coach, a supervision model and a reporting line. In structure it sits far closer to the school football setup than to a professional organisation. The trophies are the visible part, but they are not the thing that keeps the programme funded.

A useful test before you start. If the programme vanished next term, who would notice, and what evidence would you be able to put in front of the board that it had been worth running. If you cannot answer that on day one, you will not be able to answer it in year two either.

The four decisions to settle before launch

Mandate. Someone has to own this. Academic department, student affairs, athletics, or IT. The choice matters less than making it explicitly, because ownership determines which budget line the programme sits on, who signs off on supervision, and whether it survives a staff change. Programmes that belong to nobody in particular tend to belong to one enthusiastic teacher, and they end when that teacher moves on.

Supervision. An adult is present, physically and online. A named staff member is responsible for knowing who is in the room and who is in the team's online spaces. Communication runs on channels the institution can actually see. This is the hardest thing to retrofit later, and it is the first thing a parent or a safeguarding lead will ask about, so it belongs in the founding design rather than in a policy written after an incident.

Hardware and space. A dedicated room, a shared IT suite at fixed times, or a bring your own device model. All three work. The choice drives your timetable more than any other decision, so make it before you promise anyone a training schedule. Starting small and fixed beats starting ambitious and unreliable.

Calendar. When the season runs and, just as importantly, when it stops. This deserves its own section.

Planning a season around the academic year that actually exists

The Gulf academic year has features that international competition formats routinely ignore, and a fixture list drawn up somewhere else will not respect them.

Ramadan changes the rhythm of the day for several weeks. Timings shift, the school day is often shortened, and energy patterns across the day are different. A season plan that treats those weeks as normal training weeks will either be ignored or will put staff and students in an awkward position.

Examination periods cluster, and for older year groups they carry real consequences. Summer is long and hot, and a significant number of families travel.

The answer is to build the season backwards from the academic calendar rather than forwards from a competition schedule. In practice that usually produces something like two competitive blocks, one in the autumn term and one after the mid-year break, with a deliberate stop through examinations and a lower intensity development period around Ramadan when the focus shifts to review, coaching and recruitment rather than fixtures.

Then publish it. Parents, students and staff should be able to see the whole year in advance. Predictability is what makes the programme defensible to everyone who has to sign off on it, and it costs nothing to provide.

What parents and boards in the region will ask

Parents ask three questions, more or less in this order.

How much time is this taking. The answer needs to be a published weekly structure with a cap, not a vague reassurance.

Who is watching. The answer is a named member of staff, visible communication channels and an attendance record.

What does my child actually get out of this. The strongest answer is progression rather than trophies. Structured feedback, teamwork under pressure, communication, and for some students a route into study and careers in a sector their government is actively building.

Boards ask a fourth question. What does this cost and what are we getting for it. Answering that requires data you can only have if you decided to collect it at the start. Participation, retention across terms, attendance, progression from beginner to competitive squad. None of that is difficult to record, but almost nobody does it retrospectively.

Where regional programmes stall

The failure points are consistent, and none of them are about the games.

The programme is one person. Everything runs through a single member of staff who is doing it on top of a full timetable.

There is no record. Rosters, schedules and communications live across consumer chat groups and personal spreadsheets. The programme becomes invisible to the institution, which means it cannot be audited, evaluated or defended.

Competition comes before infrastructure. The team enters an external tournament in the first month, does reasonably well, and then has no structure underneath the result.

There is no signal on how players are doing. Coaches often find out that a student is struggling only when the student stops turning up. Daily check-ins based on established frameworks like the Hooper Index give a programme a way to track wellness trends across a season, which helps coaches identify potential burnout before it shows up as an empty seat.

The programmes that last tend to be the boring ones. A fixed calendar, a named owner, written supervision rules, and a record of what happened.

Building an esports programme in the GCC that lasts

The regional momentum is a real advantage, and institutions here start further ahead than most of their international peers. What that momentum does not do is remove the ordinary institutional work. Esports programmes in the GCC succeed for the same unglamorous reasons school sport succeeds. Someone owns it, someone supervises it, it runs to a calendar people can see, and there is evidence at the end of the year that it was worth doing.

Global Gaming is the operating system for institutional esports, built so that scheduling, rosters, communications, daily check-ins and reporting sit in one place rather than across five tools.

If you are earlier in the process, our guide to setting up an esports programme at your school walks through the first term step by step.


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